ADSM helps you to manage removable media by providing ways to control how removable media are used and reused. The following describes a typical life cycle for a piece of media. The numbers (such as (1)) refer to numbers in Figure 9.
See Figure 10.
The amount of data on the volume and the reclamation threshold set for the storage pool affects when the volume is reclaimed. When the volume is reclaimed, any valid, unexpired data is moved to other volumes or possibly to another storage pool (for storage pools with single-drive libraries).
If the volume becomes empty because all valid data either expires or is moved to another volume, the volume is available for reuse (after any time delay specified by the REUSEDELAY parameter for the storage pool). The empty volume becomes a scratch volume if it was initially a scratch volume. The volume starts again at step 3.
For volumes that you defined (private volumes), check the statistics on the volumes by using the QUERY VOLUME command. The statistics include the number of write passes on a volume (compare with the number of write passes recommended by the manufacturer) and the number of errors on the volume.
You must move any valid data off a volume that has reached end of life. Then, if the volume is in an automated library, check out the volume from the library. If the volume is not a scratch volume, delete the volume from the ADSM database.